
#Life is feudal steam server setup full
As a long term investment I suppose it's good, but at the same time this is the 64 player version of what's meant to become a full fledged MMO, and as far as I could tell from looking around the MMO will likely have a separate cost. I'm pretty sick of early access in general, and at 40 dollars it's hard to really recommend this. UO is probably my favorite game of all time (still play it on occasion 17 years later and my name is reference to the town in game=P), so it looked pretty appealing and I think it has a lot of potential but I'll give my thoughts on it so far.įirst things first is it's more early access and all that entails. **Space reserved for proper OP, just getting the word out** So far the server I play on is in the stone age so-to-speak, with people trying to lash together stone tools and shacks, but I can see the future potential. However, they have also pulled the no-target combat from Warband and added the terraforming and ability to shape your surroundings of all the Minecraft clones. You can clearly see the genetics of UO in the skill cap and crafting system, which is a good thing.


That being said, I've put about 6 hrs into it already, and all ive done was move some earth around to make space for my own shack, in a player placed/designed/defended/organized village.įIRST IMPRESSION - The devs are pushing this in the direction of Ultima Online, if it were 3D, and was based on realism with no magic or monsters (altho you can consider some people as monstrous). Right now the game is really janky, being an alpha, and a year away from the MMO part (it is currently being run as 64 player mini test realms). Here is the main idea, pulled from the game info section - “Life is feudal” is an indie project of the Hardcore Sandbox MMORPG, set in a Realistic Medieval fictional world. Great citizens of Wangland, I present a new medieval themed MMO.
